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As you fail multiple encounters, you'll realize where you went wrong. Othercide is all about learning from your mistakes. You can see what I'm talking about if you have a Daughter that's been in your roster since the beginning, you'll see that she is far stronger than any of the new ones you receive. It's better if you start from Level 1, and here's why.ĭaughters that start from Level 1 can be easily molded, and given a lot more traits than you could have given to the higher-level Daughter. While this is good, and helps you skip all the grind.
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Throughout your playthrough, you'll be able to gain newborn Daughters that start at an already higher level. Nonetheless, these are pretty useful moves, if combined with active skills properly These attacks won't cost you any AP, however will cost your Daughters a chunk of their health. However, Reaction Skills are a great way to deal passive damage without doing much. Most of the time you'll be moving Daughters around the field and using your Active Skills to take down enemies. If you feel like you'll be vulnerable after bursting, then simply save yourself for the next turn. Going below 50 AP means, you'll be pushed down to the bottom of the timeline, and it means a lot of enemies will be able to make several moves before your Daughter gets her turn again.īursting is only viable if you feel like you can wipe the floor with a considerable number of enemies. If you happen to end a daughter's turn while she has more than 50 AP remaining, you'll find that she has a higher initiative value, so she can take her next turn normally after dealing with a bunch of enemies. Move your units around the timeline, allowing you to gain the first strike along with follow-ups when it's necessary to turn over the tide. Every action will cost you a specific amount of AP (Except reaction skills). Depending on how you use it, this will affect when your forces are able to act in the timeline. Your entire strategic move-set revolves around the Dynamic Timeline System. You might not find the ideal ones right away, but when you do, make sure you get them slotted up and ready to go. To get yourself some memories, you'll have to kill a bunch of enemies. To put them in slots, you'll be using vitae that can be obtained from missions. Memories or Remembrances are perks that will buff your damage, give you higher defense, or prevent the enemy from taking their turn for a little while. With our tips and tricks, you'll be able to re-enforce the glory of the Army of Daughters yet again, and get rid of the evil forces that reside in the world of Othercide. These warriors need to fight off the forces of the Suffering Other. Othercide's dark world has you in the shoes of the formidable warriors known as the Daughters. You'll be facing a number of challenges, and in this Othercide Tips and Tricks Guide, we'll be helping you learn the basics so you can maximize your efficiency in utilizing the army of Daughters. Othercide's beautiful black and white tactical RPG can leave you surprised with its steep learning curve.
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